/**
 * Created by lional on 16/10/2.
 */

jGame.LabelBMFont = jGame.TextBMFont = ccui.TextBMFont.extend(/** @lends jGame.TextBMFont# */{

    ctor: function (text, filename) {
        this._super(text, filename);
        //cc.log("jGame.TextBMFont#ctor()");
    },

});
